1 Actions; 2 Attributes Of Fire Giant Monster; Multiattack: The giant can make two Greatsword attacks. This is a solid, hulking, wall of bones that can lay a serious smackdown to an unsuspecting adventurer. If you’re going to use a giant skeleton as a henchman or bodyguard for a powerful necromancer in an encounter you should have it run interference. To make things even spicier, you can pairÂ Evasion withÂ Magic Resistance to give the giant skeleton even better odds at coming out Scot-free. More than 100 years ago, businessman George Hull barnstormed the U.S. with his Cardiff Giant, the alleged petrified remains of a 10-foot man. Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. They also have a high AC despite not wearing any sort of armor. Menu. The flesh has completely disappeared, leaving a bone structure magically held together, that moves oddly in its attempt to imitate life. That’s why today I’m bringing you the giant skeleton. I’ve used it as a boss creature along with a few zombies and taken out a group and done some serious damage to a group of 5th-level characters. Water Breathing: The shark can breathe only underwater AC: 17 (Natural Armor) Not all the time, skeletons are cast away from society, or even condemned on sight. A mighty storm giant has been reduced to an animated skeleton, likely following the orders of an evil archmage or another masterful spellcaster. It can draw no conclusions of its own and takes no initiative. So let’s trudge through theÂ Tomb of Horrors fromÂ Tales from the Yawning Portal and face this enormous undead monstrosity head-on! This is a pretty reasonable take considering the fact that only its Strength and Consitution modifiers are positive values. And don’t evenÂ think about turning them.Â Turn Immunity takes that off the table outright. You don’t have any other options. A storm giant with the Skeleton template applied to it. Well, that and +8 to hit with each of these attacks. CR:Â 7 (2,900 XP). Keep in mind, this isn’tÂ just for magical effects. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. Armor Class 13 (armor scraps) Hit Points 13 (2d8 + 4) Speed 30 ft. Speed 50 ft., swim 50 ft. You take the MacGuffin off of its pedestal. Add in the fact that this is a Huge size creature and you have an enormous range to make opportunity attacks on unsuspecting foes. INT:Â 4 (-3) WIS: 6 (-2) A storm giant with the Skeleton template applied to it. As you wipe the sweat from your brow, you hear a loud scraping of metal and bone on the stone floor behind you. First off, we have old, reliable,Â Magic Resistance which betters the creature’s odds of passing a saving throw imposed by a spell. Conversely, the giant skeleton is severely lacking in the saving throw department. Your giant skeleton could cause a minor cave-in and take half or no damage from it while the party takes heavy damage. While the giant skeleton’sÂ Multiattack is fantastic, it definitely is limited. Medium undead, lawful evil. A necromancer and her 10 unique skeleton creatures for use in D&D 5E. To be fair though, this is standard undead stuff. You know what a skeleton is, right? It’s even better when you can deal anÂ average of 45 slashing damage per turn with an extended reach. It’s a hulking pile of bones that hits like a truck and can shrug off some potentially-devastating hits. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Size: Huge undead Trust me though, the giant skeleton is actually a pretty great creature. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. Saves. Giant Skeletons . A storm giant skeleton doesn't require air, food, drink, or sleep. This definitely ties into that magical enhancement that I mentioned previously. Well, provided that you can hit its 17 AC. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. It doesn’t have to chase after ranged attackers if they have another creature that’s able to take care of them. DEFENSE. Scimitar.Â Melee Weapon Attack:Â +8 to hit, reach 10 ft., one target.Â Hit:Â 15 (3d6 + 5) slashing damage. It’s a creature with a lot of scalability which is always appreciated. They have no real answers to ranged attacks outside from “move closer to kill them”. This definitely ties into that magical enhancement that I mentioned previously. 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