Blockchain is eliminating the middlemen from the distribution channel by offering more equitable system for creators, producers and consumers. Impact of Virtual reality – the industry is put VR to use in order to captivate the attention of consumers by making consumers to interact with brands. S&P Global Ratings 1 naveen.sarma@ Industry Top Trends 2019 Media and Entertainment November 13, 2018 Key Takeaways – Ratings Outlook: Rating trends remain broadly stable but negatively biased due to the convergence of content and distribution, ongoing secular shifts in media consumption and advertising spending, and In 2019 we experienced the explosive popularity of Netflix (followed by several more streaming platforms including the likes of Amazon Prime, Hotstar) along with traction towards E-sports. Streaming services are capturing the whole industry and accounted as critical platforms for marketing. In addition, AI also assists companies in streamlining both pre as well as post-production processes, thereby making all steps cohesive and therefore less resource consuming. Internet advertising The United States remains the largest global internet advertising market, despite shrinking 3.4% from US$125.2bn in 2019 to US$121.0bn in 2020 as brands cut advertising spend amid the COVID-19 pandemic. This statistic presents the global entertainment and media industry market size 2011-2023. a third to the global M&E industry. Nonetheless, actual reality is that digital media is disrupting the industry and players in the traditional industry are losing the market. For instance, with the new wave of the popularity of video gaming and video streaming, advertisers as well as other publishers are increasingly moving to digital platforms. The M&E industry has witnessed strong growth led by the increasing personalized media interactions demanded by today’s consumers - who are highly choosy, enthusiastic and very demanding in the way they would like to consume content based on their choice of medium, context, schedule and preferences. Furthermore, it can help in bringing in decentralization and efficiency in M&E industry. Together, our outdoor inventory reaches over 95% of the UK population and beyond. © 2017 - 2020 PwC. Global (also known as Global Media & Entertainment) is a British media company formed in 2007. Mass Entertainment channels focus mainly on family soaps, sitcoms, reality shows and movies Sony Entertainment Network, Star Plus (Newscorp), Zee TV, Sun TV and Vijay TV are some of the mass entertainment channels ESPN-Star Sports and Ten Sports are the two leading sports channels while CNN-IBN and NDTV are the two leading business channels in India The increasing need for personalization will continue to be critical for every M&E player in the industry. With the incorporation of AI and virtual reality, publishers can personalize content resulting by maximizing its impact on the consumers. That’s the top takeaway from a new report published by EY, which found that 59% of M&E executives now expect to actively seek M&A opportunities in 2019. The rapid evolution of technology has transformed media and entertainment into an experience-led industry. Tech Mahindra a provider of digital transformation, consulting and business reengineering services and solutions on Wednesday announced the launch of a new digital platform, branded as 'Blockchain based Contracts and Rights Management System' for the global media and entertainment industry.The platform is designed to enable production houses and content creators to track revenue, … Today, I will show you how the entertainment industry has been a major driver of globalization. Meanwhile, new disruptors are putting pressures on the business, from generating profitable growth to talent acquisition. These trends are backed by the increasing shift towards mobile data consumption which is estimated to exceed that of fixed broadband in the year 2020. E ) industry is expected to reach a worth of 2.6 trillion dollars! 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